|
Ok guys,
All the info you should need about the competition.
Should get our first beginner off the dock between 8 and 9.
So if you are riding beginner please show up early.
Things you might want to bring.
Tent
Chairs
Water
Sunscreen
Sense of Humor
1. Please be respectful of our property and event.
2. No glass containers.
3. Coolers are welcome.
4. Excessive drinking or obnoxious behavior will not be tolerated.
5. No drinking and riding in the competition.
6. If you have to smoke, please dispose of it properly.
7. Whatever you bring, make sure you take it with you. There is a dumpster at the front of the property.
8. For any questions on site, ask anyone wearing a white M2 Sports shirt.
9. Please park in the designated field to the right as you pull in the gate.
8. Friday night camping is available. No access to power or water.
9. Have Fun!!!!!
Classes are as follows
Outlaw $40 entry fee. $1000 purse!!! Pulled by Nautique 230 provided by Dockside Marine.
Expert $35 entry fee. $400 Purse!!! Pulled by Epic
Advanced $30 entry fee. $225 Purse!! Pulled by Centurion provided by Texas Sport Boats.
Intermediate Men and Womens $25 entry fee. Awesome Prizes for 1st, 2nd, and 3rd!! Pulled by Supra provided by Rinkers Boat World.
Beginner Boys and Men $20 entry fee. Sweet prizes for 1st, 2nd, and 3rd!! Pulled by Malibu Boats provided by Darryl Moores Marine.
Beginner Women $20 entry fee. Great prizes for1st, 2nd, and 3rd provided by Water Junkies Marine Service!!
Wakeskate-- $20 entry fee. Prizes for 1st, 2nd, and 3rd.
Beginner division will be maximum 6 tricks per pass. Tricks up to and including front side w2w 180s can be done in this division. No grabs on 180s. Repeats are allowed but not in the same pass. A wildcard can be thrown as 7th trick in 2nd pass. Will only be judged for style. No inverts or spins.
Maximum of 600 style points. Each judge can award up to 200 style points based on How clean the run is. How the run flows. How big the rider does tricks.
Intermediate will be maximum 6 tricks per pass. No repeats. 1 basic invert and 1 spin will be allowed. Maximum 1200 style points. Each judge can award up to 400 style points based on How clean the run is. How the run flows. How big the rider does tricks.
Advanced will be maximum 6 tricks per pass. No more than 4 inverts. Spins 360 only. Maximum 1600 style points. Each judge can award up to 600 style points based on How clean the run is. How the run flows. How big the rider does tricks.
Expert will be maximum 7 Inverts and spins up to 540. Inverts to blind are allowed.
Outlaw everything goes.
Judging for Beginner, Intermediate and Advanced will be based on points + 2judges.
Expert, Outlaw will be based on a 3 judge format. 1 judge will have how clean the run is. 2nd judge will watch amplitude or how big the rider goes. 3rd judge will judge the flow of the run. Expert, Outlaw and Open will have a guest judge that will have the final say.
All tricks with grabs will be worth additional 50 points. One exception will be Nuclear 100.
Rule # 1 Have fun
Stand on board 20
Ride w/ one hand on handle 40
Wave to someone 50
Crouch down & touch water 60
Cross one wake 60
Cross both wakes 60
Buttslide - hold for 1 second min. 80
Surf the wake - min.3 linked turns linked together up/down wake 85
H/S Air - 1 wake, board must leave water 100
Bunnyhop - board must leave water 100
Cross both wakes fakie - backwards 125
T/S Air - 1 wake, board must leave water 150
Surface 180 - board spins 180 on water 150
Off the wake 180 - from inside wakes to outside 175
Lip Slide - board slides sideways on wake crest 200
Bunnyhop 180 200
Air 180 - 1 wake 225
Half-Cab - 1 wake, back to front, board in air 275
H/S Air - 2 wake, heelside air 225
Lip Slide - board slides sideways on wake crest 200
Bunnyhop 180 200
Air 180 - 1 wake 225
Half-Cab - 1 wake, back to front, board in air 275
H/S Air - 2 wake, heel side air 300
T/S Air - 2 wake, toe side air 350
Blindside Bunnyhop 180 - 180 turn away from boat w/ hand pass 400
Surface 360 - board spins 360 on water 400
Powerslide - board/fin break out, board slides 90 degrees min. 2 sec 400
H/S Air w/ grab - any grab on board 400
H/S or T/S Indy grab - rear hand, toe side grab between feet 400
Tail grab - rear hand grab, tail of board 400
Melon grab - front hand, rear heelside grab 400
Nose grab - front hand grab nose of board 425
Backscratcher - raise board 90 degrees to water behind rider 425
Bunnyhop 360 wrap 425
Method grab - backscratcher w/ front hand heel side grab 425
Slob/Mute - front hand toeside grab 450
T/S Air w/ grab - toe side grab any variation not listed 425
Air 180 2 wake - heel side or toe side 450
Fashion Air - backscratcher w/ hand behind head 450
Twister - board rotates 90 degrees and back 450
Stiffy - both legs straight w/ board toward boat 475
Stalefish - rear hand heelside grab, around back leg 475
Palmer - melon grab w/ twister 500
Twister w/ grab 500
Roast Beef - rear hand heel side grab, between feet 500
Crail - rear hand toe side grab, bone out back leg 500
Half Cab - 2 wake, back to front, T/S or H/S 500
Grab 180 - T/S or H/S 500
Air 360 1 wake -T/S or H/S 525
Chicken Salad - roast beef, twisted armgrab, bone out front leg 525
Stiffy Indy grab - stiffy w/ rear hand toe side grab between feet 525
Bunnyhop 360 handle pass 525
Half Cab w/ grab 550
Blindside 180 - 2 wake, 180 turn away from boat 650
Tumbleturn - 360 degree board/body spin, back on water board out 650
360 Wrap - 2 wake, wrap approach 850
360 Handle Pass - 2 wake 1050
H/S Back Roll - barrel type roll, heel side approach 1050
H/S Roll to revert - H/S back roll to 180, landing fakie 1100
T/S Back Roll - toe side approach to back flip 1100
T/S Front Roll - toe side approach, head over heels front flip 1150
T/S Back Roll to revert - T/S back roll, fakie landing 1150
Switch H/S Roll - back roll, fakie approach, fakie landing 1150
H/S Rollephant - H/S roll to revert, turned back leg at last moment 1150
Tantrum - heel side approach, back flip 1150
H/S Half Cab Roll - H/S back roll to 180, fakie approach, front landing 1200
Tantrum to revert - tantrum to 180, fakie landing 1200
Scarecrow - T/S front roll to180, fakie landing 1200
T/S Half Cab Roll - toe side fakie approach, back flip to 180, front landing 1200
Switch T/S Back Roll - T/S back roll to revert, fakie approach, fakie landing 1200
Elephant - scarecrow to delayed 180, front landing 1250
540 Wrap - board spins 1 1/2 times, 2 wake T/S or H/S 1250
H/S Air Roll - no wake, H/S back roll 1250
Switch Tantrum - tantrum, fakie approach, fakie landing 1250
H/S Air Roll to revert - no wake H/S roll to 180, fakie landing 1250
Switch T/S Back Roll to revert - T/S back roll, fakie approach, front landing 1250
Switch T/S Front Roll -T/S front roll, fakie approach, fakie landing 1250
Front Flip - T/S or H/S, board must go end over end 1250
H/S Raley - body outstretched, superman like, board behind them 1250
T/S Raley - toe side approach, rider throws board out behind them 1300
Front Flip to revert - front flip, landing fakie 1300
Bel Air - air tantrum - tantrum without using wake 1300
Switch H/S Air Roll - H/S air roll, fakie approach, fakie landing 1300
Switch Scarecrow - scarecrow, fakie approach, front landing 1300
Hoochie Glide - H/S raley, method grab 1300
H/S Krypt - H/S raley, fakie landing 1300
Oriental - hoochie glide, but grab the toe side edge 1325
540 Handle Pass - 540 with hand pass 1350
Switch H/S Raley - H/S raley fakie approach, fakie landing 1350
Hoochie Glide to revert - hoochie glide w/180, fakie landing 1350
Switch Front Flip - front flip, fakie approach, fakie landing 1350
H/S Air Half Cab Roll - H/S roll, fakie approach, front landing 1350
Tantrum to blind - tantrum to 180, turn away from boat w/ handle pass 1350
T/S Krypt - T/S raley to 180, fakie landing 1350
911 - s-bend approach, 180 board rotation, brought back to normal front landing 1350
O.H.H. - other hand hoochie, hoochie glide, back hand grab 1350
Bat Wing - T/S hoochie glide 1350
Tootsie Roll - T/S front roll to blindside 180, handle pass 1350
Special K - T/S front roll to blind 180, both hands behind back approach 1350
911 Krypt - 911, fakie landing 1400
Air Front Flip - front flip without using wake 1400
Half Cab Front Flip - front flip, fakie approach, front landing 1400
Switch T/S Raley - T/S raley, fakie approach, fakie landing 1400
Switch H/S Krypt - H/S krypt, fakie approach, front landing 1400
Whirlybird - tantrum to 360, handle over head 1400
Blind Judge - H/S raley, 180 away from boat, fakie landing w/handle pass 1450
Switch T/S Krypt - T/S krypt, fakie approach, front landing 1450
T/S Whirleybird - T/S back roll w/ 360, handle over head 1450
Front Flip to blind 180 - front flip to 180, spin away from boat, handle pass 1450
Fruit Loop - T/S front flip to blind 180, handle pass 1450
Hoochie Glide to blind - hoochie glide, 180 away from boat, fakie landing 1500
S-Bend - H/S raley, 360 body rotation while extended 1500
Switch S-Bend - s-bend, fakie approach, fakie landing 1500
Vulcan - s-bend, extra 180 rotation before landing fakie 1500
Slurpy - T/S roll to revert + 180 handle pass, both hand behind back approach 1500
Hasselhoff - switchstance front flip to blind 180 1550
Switch Vulcan - vulcan, fakie approach, front landing 1600
Tweetybird - no wake (air) version of whirlybird 1600
Dumb Dumb - T/S roll to blind 360, handle pass 1750
313 - H/S raley to 360 on decent, handle pass 1750
Orbital - inverted 360 line over, handle pass 1800
Blender - H/S back roll, wrap 360 1450
Spare Rib - H/S back roll, 360 handle over head 1450
H/S Mobius - H/S back roll, 360 handle pass 1600
Switch Mobius - H/S mobius, fakie approach, fakie landing 1700
H/S Air Mobius - H/S mobius without using wake 1750
H/S Switch Air Mobius - air mobius, fakie approach, fakie landing 1850
KGB Handle Pass - H/S back roll to blind 360, handle pass 1700
KGB Wrap - kgb, wrap approach, no handle pass 1600
Dumb-Dumb - T/S roll to blind 360, handle pass 1750
Moby Big ole Gat - tantrum to blind 360, handle pass 1600
Pete Rose - T/S back roll, 360 handle pass 1850
X-Mobe - switchstance pete rose 1950
Scarecrow Mobius - scarecrow, additional 180, handle pass 1650
Skeezer - switchstance scarecrow mobius 1750
Front Flip Mobius - front flip, 360 handle pass 1750
Fat Chance - switchstance front flip mobius 1850
H/S or T/S 360 Wrap 850
H/S or T/S 360 Handle Pass 1050
T/S or H/S Blind 360 Wrap 1050
Shifty 360 - twister to 360 handle pass 1150
T/S or H/S 360 Blind 360 Handle Pass 1250
H/S or T/S 540 Wrap 1250
H/S or T/S 540 Handle Pass 1350
H/S or T/S 720 Wrap or Handle Pass 1700
H/S or T/S 900 Wrap or Handle Pass 2200
Edited by Frodaddy - July 29 2010 at 4:09pm
|